ChessBase Fritz Trainer: Karsten Müller Chess Endgames 14 -

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ChessBase Fritz Trainer: Karsten Müller Chess Endgames 14 -

Torrent Contents Size: 266.5 MB

ChessBase Fritz Trainer: Karsten Müller Chess Endgames 14 -
▼ show more 97 files
CB14DVD1Teil.cba
CBA
6.88 KB
CB14DVD1Teil.cbc
CBC
280 B
CB14DVD1Teil.cbe
CBE
896 B
CB14DVD1Teil.cbg
CBG
7.2 KB
CB14DVD1Teil.cbh
CBH
1.71 KB
CB14DVD1Teil.cbj
CBJ
2.85 KB
CB14DVD1Teil.cbm
CBM
32 B
CB14DVD1Teil.cbp
CBP
4.68 KB
CB14DVD1Teil.cbs
CBS
1.69 KB
CB14DVD1Teil.cbt
CBT
3.51 KB
CB14DVD1Teil.cbtt
CBTT
93 B
CB14DVD1Teil.flags
FLAGS
76 B
CB14DVD1Teil.ini
INI
723 B
CB14DVD2Teil.cba
CBA
14.29 KB
CB14DVD2Teil.cbc
CBC
404 B
CB14DVD2Teil.cbe
CBE
824 B
CB14DVD2Teil.cbg
CBG
10.3 KB
CB14DVD2Teil.cbh
CBH
3.73 KB
CB14DVD2Teil.cbj
CBJ
6.28 KB
CB14DVD2Teil.cbm
CBM
32 B
CB14DVD2Teil.cbp
CBP
9.91 KB
CB14DVD2Teil.cbs
CBS
2.22 KB
CB14DVD2Teil.cbt
CBT
6.12 KB
CB14DVD2Teil.cbtt
CBTT
93 B
CB14DVD2Teil.flags
FLAGS
76 B
CB14DVD2Teil.ini
INI
707 B
Endgames 14.cba
CBA
26 B
Endgames 14.cbc
CBC
94 B
Endgames 14.cbe
CBE
32 B
Endgames 14.cbg
CBG
41.33 KB
Endgames 14.cbh
CBH
138 B
Endgames 14.cbj
CBJ
188 B
Endgames 14.cbm
CBM
2.03 KB
Endgames 14.cbp
CBP
32 B
Endgames 14.cbs
CBS
100 B
Endgames 14.cbt
CBT
131 B
Endgames 14.cbtt
CBTT
93 B
Endgames 14.cib
CIB
204 B
Endgames 14.cit
CIT
52 B
Endgames 14.html
01- Introduction.mp4
MP4
5.72 MB
01-1.1 The king should be activated.mp4
MP4
6.36 MB
01-1.2 King or knight should block enemy passed pawns, not the rook.mp4
MP4
3.73 MB
01-1.3 Use the sharp endgame weapon zugzwang.mp4
MP4
7.15 MB
01-1.4 Caution with mutual zugzwang.mp4
MP4
5.25 MB
01-2.1 The defender exchanges pawns.mp4
MP4
2.6 MB
01-2.2 The attacker does not exchange attacking potential.mp4
MP4
3.41 MB
01-2.3 It doesn't matter what disappears from the board but what remains.mp4
MP4
3.1 MB
01-2.4 Your own active pieces should not be exchanged.mp4
MP4
2.95 MB
01-2.5 Defenders of weaknesses should be exchanged.mp4
MP4
3.63 MB
01-2.6 Bishops can usually be exchanged more easily than knights.mp4
MP4
1.81 MB
01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4
MP4
3.55 MB
01-2.8 A rook fighting minor pieces welcomes exchanges.mp4
MP4
2.82 MB
01-3.1 The principle of two weaknesses.mp4
MP4
4.55 MB
01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4
MP4
2.14 MB
01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4
MP4
3.46 MB
01-4.1 Flexibility.mp4
MP4
2.63 MB
01-4.2 Prophylaxis.mp4
MP4
3.39 MB
01-4.3 Do not rush.mp4
MP4
5.5 MB
01-4.4 Improve the worst piece.mp4
MP4
6.17 MB
02-01.1- the W-maneuver.mp4
MP4
2.9 MB
02-02.1 The square rule.mp4
MP4
2.53 MB
02-02.2 Opposition.mp4
MP4
6.19 MB
02-02.3 Bodycheck.mp4
MP4
1.69 MB
02-02.4 Triangle manoeuvre.mp4
MP4
1.31 MB
02-02.5 Distant passed pawn.mp4
MP4
2.25 MB
02-02.6 Bahr's rule.mp4
MP4
4.78 MB
02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4
MP4
3.78 MB
02-03.2 Using the zones and complicated cases.mp4
MP4
4.27 MB
02-04.1 Principles and motifs like bodycheck and intermediate check.mp4
MP4
7.06 MB
02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4
MP4
3.75 MB
02-05.2 Activate the rook!.mp4
MP4
3.56 MB
02-05.3 Rooks belong behind the passed pawn.mp4
MP4
6.29 MB
02-05.4 Don't promote the passed pawn automatically!.mp4
MP4
3.76 MB
02-05.5 A typical winning motif.mp4
MP4
1.2 MB
02-05.6 The umbrella.mp4
MP4
1.97 MB
02-05.7 Intermediate check weakens the opponent.mp4
MP4
3.26 MB
02-06.1.1 The magic square.mp4
MP4
4.88 MB
02-06.1.2 Knight geometry.mp4
MP4
4.68 MB
02-06.2.1 Fine's fine rule of thumb.mp4
MP4
2.84 MB
02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4
MP4
4.63 MB
02-07.1.1 The wrong rook pawn.mp4
MP4
6.94 MB
02-07.2.1 Centurini's rule.mp4
MP4
1.89 MB
02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4
MP4
3.21 MB
02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4
MP4
3.59 MB
02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4
MP4
5.33 MB
02-07.3.2 Fortresses and siege techniques.mp4
MP4
4.7 MB
02-07.4.1 The bishop's side has the advantage.mp4
MP4
4.16 MB
02-07.4.2 The knight's side has the advantage.mp4
MP4
3.8 MB
02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4
MP4
6.73 MB
02-08.1.2 Defence with the knight pawn remaining.mp4
MP4
2.06 MB
02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4
MP4
3.35 MB
02-08.1.4 Run to the hills.mp4
MP4
2.03 MB
02-08.1.5 Perpetual check motifs.mp4
MP4
1.5 MB
02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4
MP4
4.46 MB
02-09.1.2 Fortresses and dumps.mp4
MP4
3.59 MB
02-09.2.1 The pawnless endgame is drawn.mp4
MP4
4.37 MB
02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4
MP4
3.73 MB
02-09.2.3 The most important fortress.mp4
MP4
4.84 MB
02-09.2.4 An incredible depth.mp4
MP4
5.81 MB
02-10.1 Rook and knight vs. rook and knight.mp4
MP4
6.02 MB
02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4
MP4
5.22 MB
02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4
MP4
4.04 MB
02-10.4 The Fischer endgame.mp4
MP4
5.64 MB
02-10.5 The Andersson endgame.mp4
MP4
4.81 MB
02-10.6 Capablanca's theorem.mp4
MP4
5.1 MB
02-11. Outro.mp4
MP4
1.75 MB
Endgames 14.ico
ICO
159.45 KB
Endgames 14.ini
INI
685 B
cb14dvd1teil.cib
CIB
9.39 KB
cb14dvd1teil.cit
CIT
2.79 KB
cb14dvd2teil.cib
CIB
17.07 KB
cb14dvd2teil.cit
CIT
5.91 KB

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