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1.Introduction and project overview.FLV
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FLV
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14.6 MB
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10.Setting up reference images.FLV
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FLV
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32.6 MB
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100.Finalizing the particle system.FLV
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FLV
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42.3 MB
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101.Lighting and rendering overview.FLV
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FLV
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7.6 MB
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102.Understanding light types in 3ds Max.FLV
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FLV
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51.1 MB
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103.Basic light parameters in 3ds Max.FLV
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FLV
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30.6 MB
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104.Understanding diffuse and specular components.FLV
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FLV
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31.9 MB
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105.Utilizing the Object Properties window in 3ds Max.FLV
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FLV
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33.5 MB
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106 Changing the rendering engine used by 3ds Max.FLV
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FLV
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21.4 MB
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107.Setting up image-based lighting in 3ds Max.FLV
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FLV
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56.8 MB
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108.Working with additional light sources in 3ds Max.FLV
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FLV
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53.9 MB
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109.Optimizing render speed in 3ds Max.FLV
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FLV
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52.2 MB
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11.Modeling the hull.FLV
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FLV
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40.5 MB
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110.Fine-tuning particles and other materials.FLV
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FLV
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52 MB
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111.Adding motion blur and improving rendered image quality.FLV
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FLV
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51.5 MB
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112.Outputting our final animation from 3ds Max.FLV
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FLV
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31.6 MB
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113.Converting an image sequence to a movie file in 3ds Max.FLV
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FLV
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37.9 MB
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12.Beginning the helmet.FLV
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FLV
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28.8 MB
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13.Smoothing the splines.FLV
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FLV
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32.3 MB
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14.Finishing the helmet.FLV
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FLV
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33.6 MB
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15.Modeling the pelvis.FLV
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FLV
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34.5 MB
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16.Modeling the shoulder mount.FLV
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FLV
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39 MB
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17.Modeling the shoulder socket.FLV
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FLV
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41.3 MB
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18.Modeling the upper arm.FLV
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FLV
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37.5 MB
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19.Modeling the elbow joint.FLV
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FLV
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39.6 MB
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2.Interface overview.FLV
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FLV
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23.5 MB
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20.Modeling the arm cannon housing.FLV
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FLV
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49.3 MB
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21.Modeling the arm cannon interior.FLV
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FLV
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47.3 MB
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22.Modeling the gun barrel.FLV
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FLV
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47.9 MB
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23.Mirroring the arm.FLV
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FLV
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60 MB
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24.Modeling the upper leg.FLV
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FLV
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45.6 MB
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25.Finishing the upper leg.FLV
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FLV
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52.6 MB
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26.Modeling the middle leg link.FLV
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FLV
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56.1 MB
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27.Modeling the lower leg.FLV
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FLV
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39.1 MB
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28.Modeling the front foot piece.FLV
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FLV
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35.8 MB
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29.Modeling the back foot piece.FLV
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FLV
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49.5 MB
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3.Viewport navigation.FLV
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FLV
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38 MB
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30.Modeling the mid sections.FLV
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FLV
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42.9 MB
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31.Modeling the jet pack tank.FLV
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FLV
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60.4 MB
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32.Modeling the jet pack exhaust.FLV
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FLV
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54.8 MB
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33.Modifying the hip to function.FLV
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FLV
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53.9 MB
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34.Modeling a hose.FLV
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FLV
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51.9 MB
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35.Adding the final elements.FLV
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FLV
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37 MB
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36.Using smoothing methods.FLV
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FLV
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57.6 MB
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37.Smoothing the shoulder pieces.FLV
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FLV
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55.9 MB
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38.Smoothing the arm pieces.FLV
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FLV
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64.2 MB
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39.Smoothing the accessory pieces.FLV
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FLV
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54.9 MB
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4.Creating a 3ds Max project folder.FLV
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FLV
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23.3 MB
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40.Smoothing the lower body of the mech.FLV
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FLV
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62.2 MB
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41.Adding the final details of the helmet.FLV
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FLV
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55.9 MB
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42.Materials and texturing overview.FLV
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FLV
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7.8 MB
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43.Material editor overview.FLV
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FLV
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36.8 MB
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44.Modifying the basic parameters of a material.FLV
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FLV
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44.3 MB
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45.Adding multiple materials to a single object.FLV
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FLV
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36.2 MB
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46.Using procedural maps.FLV
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FLV
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22.3 MB
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47.Unwrapping UV basics.FLV
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FLV
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36.7 MB
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48.Exploring the unwrapping tools.FLV
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FLV
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66.9 MB
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49.Using substance materials.FLV
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FLV
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53.3 MB
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5.Selecting and viewing objects.FLV
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FLV
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25.4 MB
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50.Outputting a UVW template.FLV
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FLV
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13.9 MB
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51.Adding file textures.FLV
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FLV
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50.2 MB
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52.Adding a bump map.FLV
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FLV
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41.4 MB
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53.Rigging overview.FLV
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FLV
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2.6 MB
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54.Preparing our model to be rigged.FLV
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FLV
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66.7 MB
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55.Creating groups in 3ds Max.FLV
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FLV
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32.9 MB
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56.Finishing the grouping process of our model.FLV
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FLV
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42.7 MB
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57.Creating a global control.FLV
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FLV
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26.1 MB
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58.Building a control object for the mech's upper torso.FLV
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FLV
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37.6 MB
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59.Creating a control for the mech's lower torso.FLV
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FLV
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38.4 MB
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6.Creating and manipulating geometry.FLV
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FLV
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35.7 MB
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60.Controlling the lower back.FLV
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FLV
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30.7 MB
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61.Adding a control for the mech's center-of-mass.FLV
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FLV
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32.9 MB
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62.Building your first bone chain.FLV
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FLV
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38.3 MB
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63.Finishing our initial bone chain.FLV
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FLV
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31.9 MB
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64.Setting up bone chains for the mech's toes..FLV
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FLV
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48.6 MB
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65.Mirroring bones in 3ds Max.FLV
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FLV
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25.3 MB
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66.Connecting the mech's legs to follow the rig.FLV
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FLV
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43.3 MB
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67.Skinning objects in 3ds Max.FLV
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FLV
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40.8 MB
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68.Deforming the fueling line's envelope object.FLV
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FLV
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30.5 MB
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69.Controlling the fueling line.FLV
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FLV
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26.7 MB
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7.Accessing sub-object modes.FLV
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FLV
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50.1 MB
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70.Deforming the mech's mid section.FLV
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FLV
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26.6 MB
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71.Attaching the mid section to follow our rig.FLV
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FLV
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20.5 MB
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72.Creating the mech's arm bones.FLV
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FLV
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39.2 MB
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73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV
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FLV
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41.3 MB
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74.Controlling the mech's legs.FLV
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FLV
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50.9 MB
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75.Finishing the leg controls.FLV
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FLV
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29.4 MB
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76.Creating custom attributes and wiring parameters.FLV
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FLV
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39.7 MB
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77.Arm controls.FLV
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FLV
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28 MB
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78.Rigging with the Reaction Manager.FLV
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FLV
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34.4 MB
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79.Making our scene animator-friendly.FLV
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FLV
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34.4 MB
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8.Grouping and parenting.FLV
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FLV
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24.6 MB
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80.Animation overview.FLV
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FLV
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4.8 MB
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81.How to create and edit keyframes in 3ds Max.FLV
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FLV
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29.6 MB
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82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV
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FLV
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41.2 MB
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83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV
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FLV
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33.9 MB
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84.Creating expressions.FLV
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FLV
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21.1 MB
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85.Path animation.FLV
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FLV
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27.5 MB
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86.Creating crowds with Populate.FLV
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FLV
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28.8 MB
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87.Starting on our final project.FLV
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FLV
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21.2 MB
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88.Animating the mech's platform.FLV
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FLV
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60.4 MB
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89.Blocking in the mech's performance.FLV
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FLV
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46.7 MB
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9.Modeling overview.FLV
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FLV
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7.6 MB
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90.Finalizing our blocking pass and starting on our polishing stage.FLV
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FLV
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49.7 MB
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91.Finishing the mech's polishing pass.FLV
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FLV
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31.8 MB
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92.Adding a shot camera.FLV
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FLV
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38.6 MB
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93.Wrapping up the animation and previewing animations in real-time.FLV
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FLV
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25.6 MB
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94.Dynamics overview.FLV
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FLV
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6 MB
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95.Creating particles in 3ds Max.FLV
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FLV
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55.2 MB
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96.Modifying the particle system behavior.FLV
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FLV
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49.2 MB
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97.Using space warps.FLV
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FLV
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57.1 MB
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98.Creating the fog material.FLV
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FLV
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40.5 MB
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99.Finalizing the fog material.FLV
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FLV
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36.6 MB
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