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01. Introduction and project overview.mp4
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MP4
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11.22 MB
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02. Interface overview.mp4
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MP4
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26.84 MB
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03. Viewport navigation.mp4
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MP4
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42.97 MB
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04. Creating a 3ds Max project folder.mp4
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MP4
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31.86 MB
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05. Selecting and viewing objects.mp4
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MP4
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27.37 MB
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06. Creating and manipulating geometry.mp4
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MP4
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46.34 MB
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07. Accessing sub-object modes.mp4
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MP4
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53.74 MB
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08. Grouping and parenting.mp4
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MP4
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30.26 MB
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09. Modeling overview.mp4
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MP4
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6.27 MB
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10. Setting up reference images.mp4
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MP4
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43.42 MB
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100. Finalizing the particle system.mp4
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MP4
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36.43 MB
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101. Lighting and rendering overview.mp4
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MP4
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6.17 MB
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102. Understanding light types in 3ds Max.mp4
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MP4
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46.81 MB
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103. Basic light parameters in 3ds Max.mp4
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MP4
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35.9 MB
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104. Understanding diffuse and specular components.mp4
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MP4
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38.55 MB
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105. Utilizing the Object Properties window in 3ds Max.mp4
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MP4
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34.48 MB
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106. Changing the rendering engine used by 3ds Max.mp4
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MP4
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14.27 MB
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107. Setting up image-based lighting in 3ds Max.mp4
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MP4
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47.49 MB
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108. Working with additional light sources in 3ds Max.mp4
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MP4
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39.82 MB
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109. Optimizing render speed in 3ds Max.mp4
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MP4
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39.34 MB
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11. Modeling the hull.mp4
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MP4
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49.39 MB
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110. Fine-tuning particles and other materials.mp4
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MP4
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44.56 MB
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111. Adding motion blur and improving rendered image quality.mp4
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MP4
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35.25 MB
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112. Outputting our final animation from 3ds Max.mp4
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MP4
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35.53 MB
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113. Converting an image sequence to a movie file in 3ds Max.mp4
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MP4
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36.3 MB
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12. Beginning the helmet.mp4
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MP4
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39.77 MB
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13. Smoothing the splines.mp4
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MP4
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42.29 MB
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14. Finishing the helmet.mp4
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MP4
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33.34 MB
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15. Modeling the pelvis.mp4
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MP4
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46.72 MB
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16. Modeling the shoulder mount.mp4
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MP4
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40.37 MB
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17. Modeling the shoulder socket.mp4
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MP4
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37.25 MB
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18. Modeling the upper arm.mp4
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MP4
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47.24 MB
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19. Modeling the elbow joint.mp4
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MP4
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44.69 MB
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20. Modeling the arm cannon housing.mp4
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MP4
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51 MB
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21. Modeling the arm cannon interior.mp4
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MP4
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40.68 MB
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22. Modeling the gun barrel.mp4
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MP4
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41.41 MB
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23. Mirroring the arm.mp4
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MP4
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46.75 MB
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24. Modeling the upper leg.mp4
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MP4
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55.24 MB
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25. Finishing the upper leg.mp4
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MP4
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40.74 MB
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26. Modeling the middle leg link.mp4
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MP4
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56.45 MB
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27. Modeling the lower leg.mp4
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MP4
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48.38 MB
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28. Modeling the front foot piece.mp4
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MP4
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41.55 MB
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29. Modeling the back foot piece.mp4
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MP4
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44.75 MB
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30. Modeling the mid sections.mp4
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MP4
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39.87 MB
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31. Modeling the jet pack tank.mp4
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MP4
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50.6 MB
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32. Modeling the jet pack exhaust.mp4
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MP4
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42.86 MB
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33. Modifying the hip to function.mp4
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MP4
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41.72 MB
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34. Modeling a hose.mp4
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MP4
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43.37 MB
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35. Adding the final elements.mp4
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MP4
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30.1 MB
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36. Using smoothing methods.mp4
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MP4
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42.92 MB
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37. Smoothing the shoulder pieces.mp4
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MP4
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42.45 MB
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38. Smoothing the arm pieces.mp4
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MP4
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50.12 MB
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39. Smoothing the accessory pieces.mp4
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MP4
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42.61 MB
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40. Smoothing the lower body of the mech.mp4
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MP4
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46.2 MB
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41. Adding the final details of the helmet.mp4
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MP4
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43.48 MB
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42. Materials and texturing overview.mp4
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MP4
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6.77 MB
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43. Material editor overview.mp4
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MP4
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44.29 MB
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44. Modifying the basic parameters of a material.mp4
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MP4
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47.13 MB
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45. Adding multiple materials to a single object.mp4
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MP4
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44.49 MB
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46. Using procedural maps.mp4
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MP4
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31.29 MB
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47. Unwrapping UV basics.mp4
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MP4
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38.95 MB
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48. Exploring the unwrapping tools.mp4
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MP4
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50.47 MB
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49. Using substance materials.mp4
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MP4
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63.85 MB
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50. Outputting a UVW template.mp4
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MP4
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17.83 MB
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51. Adding file textures.mp4
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MP4
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42.25 MB
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52. Adding a bump map.mp4
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MP4
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33.6 MB
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53. Rigging overview.mp4
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MP4
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3.08 MB
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54. Preparing our model to be rigged.mp4
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MP4
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54.57 MB
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55. Creating groups in 3ds Max.mp4
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MP4
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37.35 MB
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56. Finishing the grouping process of our model.mp4
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MP4
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35.32 MB
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57. Creating a global control.mp4
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MP4
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25.97 MB
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58. Building a control object for the mech's upper torso.mp4
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MP4
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29.31 MB
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59. Creating a control for the mech's lower torso.mp4
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MP4
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31.71 MB
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60. Controlling the lower back.mp4
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MP4
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23.76 MB
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61. Adding a control for the mech's center-of-mass.mp4
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MP4
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25.3 MB
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62. Building your first bone chain.mp4
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MP4
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29.63 MB
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63. Finishing our initial bone chain.mp4
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MP4
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28.66 MB
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64. Setting up bone chains for the mech's toes.mp4
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MP4
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36.1 MB
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65. Mirroring bones in 3ds Max.mp4
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MP4
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25.49 MB
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66. Connecting the mech's legs to follow the rig.mp4
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MP4
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36.4 MB
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67. Skinning objects in 3ds Max.mp4
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MP4
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27.41 MB
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68. Deforming the fueling line's envelope object.mp4
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MP4
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36.12 MB
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69. Controlling the fueling line.mp4
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MP4
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20.68 MB
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70. Deforming the mech's mid section.mp4
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MP4
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22.46 MB
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71. Attaching the mid section to follow our rig.mp4
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MP4
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23.65 MB
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72. Creating the mech's arm bones.mp4
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MP4
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38.95 MB
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73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4
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MP4
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35.2 MB
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74. Controlling the mech's legs.mp4
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MP4
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40.32 MB
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75. Finishing the leg controls.mp4
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MP4
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25.66 MB
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76. Creating custom attributes and wiring parameters.mp4
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MP4
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51.35 MB
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77. Arm controls.mp4
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MP4
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24.59 MB
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78. Rigging with the Reaction Manager.mp4
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MP4
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48.92 MB
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79. Making our scene animator-friendly.mp4
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MP4
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29.77 MB
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80. Animation overview.mp4
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MP4
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4.09 MB
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81. How to create and edit keyframes in 3ds Max.mp4
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MP4
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43.86 MB
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82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4
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MP4
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48.77 MB
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83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4
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MP4
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32.24 MB
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84. Creating expressions.mp4
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MP4
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29.54 MB
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85. Path animation.mp4
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MP4
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25.96 MB
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86. Creating crowds with Populate.mp4
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MP4
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25.38 MB
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87. Starting on our final project.mp4
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MP4
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15.25 MB
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88. Animating the mech's platform.mp4
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MP4
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45.87 MB
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89. Blocking in the mech's performance.mp4
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MP4
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38.59 MB
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90. Finalizing our blocking pass and starting on our polishing stage.mp4
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MP4
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40.99 MB
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91. Finishing the mech's polishing pass.mp4
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MP4
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25.71 MB
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92. Adding a shot camera.mp4
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MP4
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33.2 MB
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93. Wrapping up the animation and previewing animations in real-time.mp4
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MP4
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23.97 MB
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94. Dynamics overview.mp4
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MP4
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5.11 MB
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95. Creating particles in 3ds Max.mp4
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MP4
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42.2 MB
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96. Modifying the particle system behavior.mp4
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MP4
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37.56 MB
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97. Using space warps.mp4
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MP4
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44.5 MB
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98. Creating the fog material.mp4
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MP4
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50.02 MB
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99. Finalizing the fog material.mp4
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MP4
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33.84 MB
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Project_Files.rar
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RAR
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346.94 MB
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