Lynda - Creating Urban Game Environments in 3DS Max

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Lynda - Creating Urban Game Environments in 3DS Max
  • Release date: 1 Aug 2013
  • Release year: 2013
  • Country: United States
  • Budget: $3,000
Available in versions:
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Torrent Contents Size: 1.65 GB

Lynda - Creating Urban Game Environments in 3DS Max
0. Introduction
Software requirements.mp4
MP4
2.41 MB
Understanding the design process.mp4
MP4
2.53 MB
Using the exercise files.mp4
MP4
5.58 MB
Welcome.mp4
MP4
11.24 MB
What you should know before watching this course.mp4
MP4
328.75 KB
1. Planning a Low Poly Model
Analyzing concept art for key shadow details.mp4
MP4
10.31 MB
Analyzing concept art for texture.mp4
MP4
6.72 MB
Choosing between modeling and texturing.mp4
MP4
5.17 MB
Identifying key contours and shadows in concept art.mp4
MP4
6.07 MB
Identifying shadow details as generated or painted.mp4
MP4
10.03 MB
Understanding the limitations of normal maps.mp4
MP4
5.68 MB
10. Preparing to Export
Importing elements with detailed materials.mp4
MP4
17.65 MB
Importing into Unity and recognizing limitations.mp4
MP4
9.85 MB
Preparing for Unity as a world builder.mp4
MP4
6.4 MB
Renaming tools in 3ds Max.mp4
MP4
5.33 MB
Setting optimal texture sizes and resizing in Unity.mp4
MP4
9.09 MB
Setting up a naming convention and scene management.mp4
MP4
25.92 MB
11. Conclusion
What's next.mp4
MP4
13.1 MB
2. Planning the Modeling of Cities for Games
Designing the zoning- Planning the visible uses of buildings.mp4
MP4
20.49 MB
Laying out city blocks.mp4
MP4
5.8 MB
Modeling corners with ramps.mp4
MP4
19.85 MB
Modeling modular curbs, gutters, and ramps.mp4
MP4
14.61 MB
Modeling modular street elements.mp4
MP4
12.37 MB
Planning a 'wedding cake' building- Base, middle, and top.mp4
MP4
8.63 MB
Planning a modern building- Base and shaft.mp4
MP4
7.74 MB
Planning modular textures and geometry- Streets and sidewalks.mp4
MP4
13.77 MB
Planning the visible overlaid history in a city.mp4
MP4
9.05 MB
Texturing intersections.mp4
MP4
13.24 MB
Unwrapping sidewalk elements.mp4
MP4
16.37 MB
3. Modular Construction of an Urban Environment
Extruding edges to form major shadow lines.mp4
MP4
14.3 MB
Laying out a texture sheet for a facade.mp4
MP4
14.32 MB
Laying out rectangles and planning how to clone geometry and texture.mp4
MP4
14.98 MB
Stretching the vertical elements to minimize geometry.mp4
MP4
27.92 MB
Testing the module for correct floor-to-floor heights.mp4
MP4
3.75 MB
Trimming down the module and cloning.mp4
MP4
11.74 MB
Unwrapping the elements for correct proportion.mp4
MP4
36.58 MB
Using layers to organize construction elements and actual models.mp4
MP4
8.74 MB
4. Texturing the Modular Construction
Adding detail to the diffuse texture- Sills and arches.mp4
MP4
15.11 MB
Adding stone accents.mp4
MP4
25.25 MB
Converting bump maps to normal maps using nDO.mp4
MP4
24.65 MB
Copying diffuse layers for normal map foundations.mp4
MP4
8.99 MB
Desaturating the diffuse map copies and prepping for normal maps.mp4
MP4
10.64 MB
Layering color in window frames and doorways.mp4
MP4
28.48 MB
Making brick texture.mp4
MP4
16.65 MB
5. Creating Cornices, Parapets, and Roofs
Adding fascias and soffits for gable ends.mp4
MP4
26.59 MB
Adding fascias and soffits.mp4
MP4
16.3 MB
Analyzing the necessary silhouette and geometry.mp4
MP4
17.73 MB
Assigning smoothing groups for optimal shading.mp4
MP4
18.43 MB
Examining existing buildings in different lighting conditions.mp4
MP4
10.17 MB
Extruding cornice elements from polygon edges.mp4
MP4
33.84 MB
Modeling sloped roofs.mp4
MP4
18.94 MB
Planning cornice elements.mp4
MP4
11.94 MB
Texture sheets for roofs.mp4
MP4
28.84 MB
Unwrapping cornices for lighting.mp4
MP4
31.52 MB
6. Assembling Structures
Arranging, aligning, and cloning modular elements.mp4
MP4
9.14 MB
Reusing elements- Exploring possibilities in modular building design.mp4
MP4
20.1 MB
Setting pivot points for buildings.mp4
MP4
18.79 MB
7. Creating a Texture Library in Photoshop
Creating a texture library.mp4
MP4
1.72 MB
Creating roads.mp4
MP4
25.86 MB
Creating rough brick texture.mp4
MP4
23.67 MB
Creating rusty corrugated metal texture.mp4
MP4
23.85 MB
Creating stone texture.mp4
MP4
32.58 MB
Creating wood texture.mp4
MP4
26.07 MB
8. Planning and Constructing Texture Sheets
Deciding when to use tiling and non-tiling textures.mp4
MP4
10.22 MB
Drawing detail at the right size.mp4
MP4
8.68 MB
Understanding tiling and non-tiling textures.mp4
MP4
10.52 MB
Unwrapping a building facade using overlapping texture elements.mp4
MP4
18.08 MB
Unwrapping objects a second time- Planning an unwrap for a light map.mp4
MP4
25.1 MB
Using multiple mapping coordinates.mp4
MP4
16.07 MB
Using multiple unwrap modifiers.mp4
MP4
37.25 MB
Using the Walkthrough Assistant to assess texture needs.mp4
MP4
12.09 MB
9. Ambient Occlusion and the Render to Texture Dialog
Assessing the quality of occlusion as a cinematic mood.mp4
MP4
9.93 MB
Baking lighting.mp4
MP4
17.99 MB
Baking maps using the Render To Texture dialog.mp4
MP4
10.87 MB
Overview of the Ambient Occlusion shader.mp4
MP4
14.48 MB
Using occlusion as a foundation for dirt.mp4
MP4
17.98 MB
Using occlusion from detailed models for texture.mp4
MP4
22.61 MB
understanding ambient occlusion.mp4
MP4
6.26 MB
Ex Files
Ex_Files_3dsMax_GEC.zip
ZIP
502.14 MB
Ex_Files_3dsMax_GEC_Free.zip
ZIP
481.72 KB

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