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01 Blocking In a Hallway Asset.m4v
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M4V
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54.9 MB
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01 Calling Out Unique Assets.m4v
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M4V
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29.7 MB
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01 Creating Game Assets.m4v
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M4V
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41.9 MB
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01 Intro.m4v
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M4V
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33.3 MB
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01 Introduction and Project Setup.m4v
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M4V
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42.8 MB
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01 Introduction to Texel Density.m4v
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M4V
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65.5 MB
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01 Introduction.m4v
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M4V
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66.6 MB
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01 Setting up Material Shading Atributes in Unreal4.m4v
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M4V
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118.9 MB
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01 Stacking UVs in UV Layout Part 1.m4v
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M4V
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41.1 MB
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01 Understanding Light Maps.m4v
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M4V
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47.7 MB
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02 Fixing Overlapping Uvs.m4v
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M4V
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51.6 MB
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02 Introduction to Map Sizes.m4v
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M4V
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33.2 MB
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02 Modeling Interior Bulkheads.m4v
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M4V
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104.7 MB
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02 Modeling the Level Design Kit Part 1.m4v
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M4V
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82.6 MB
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02 Modeling with Concept Reference.m4v
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M4V
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31.4 MB
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02 Relaxing UVs.m4v
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M4V
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66.4 MB
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02 Setting Up Zbrush Scene.m4v
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M4V
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46.4 MB
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02 Setting Up the Tarp in Marvelous Designer.m4v
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M4V
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21.7 MB
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02 Spline Modeling Game Assets P1.m4v
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M4V
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24.7 MB
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02 Stacking UVs in UV Layout Part 2.m4v
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M4V
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59.9 MB
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03 Adding Detail to Tiles.m4v
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M4V
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19 MB
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03 Bringing the tarp into 3DS Max.m4v
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M4V
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24.6 MB
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03 Creating a Lock Mechanism for Our Hatch.m4v
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M4V
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70.6 MB
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03 General Guidelines for Enhancing Resolution.m4v
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M4V
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51.4 MB
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03 Modeling the Level Design Kit Part 2.m4v
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M4V
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57.9 MB
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03 Offsetting Stacked UVs.m4v
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M4V
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63.5 MB
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03 Spline Modeling Game Assets P2.m4v
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29.6 MB
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03 UVing Part 1.m4v
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M4V
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102.2 MB
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03 Understanding the Workflow.m4v
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M4V
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45.7 MB
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03 Up Resing Light Maps.m4v
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M4V
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85.9 MB
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04 Adding Detail to Tiles Part 2.m4v
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M4V
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42.3 MB
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04 Creating Small Assets For the Hatch.m4v
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M4V
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46.9 MB
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04 Detailing Game Assets P1.m4v
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25.6 MB
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04 Modeling Montage.m4v
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79.7 MB
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04 Modeling the Level Design Kit Part 3.m4v
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M4V
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90.8 MB
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04 Modifying the topology of the tarp in 3DS Max.m4v
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M4V
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45.5 MB
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04 Ripping Maps Using Xnormals.m4v
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M4V
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46.1 MB
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04 Texel Density Continued.m4v
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M4V
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68.3 MB
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04 Tweaking Light Map Resolution.m4v
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M4V
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65.7 MB
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04 UVing Part 2.m4v
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51.3 MB
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05 Adding Detail to Tiles Part 3.m4v
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M4V
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37.4 MB
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05 Baking Tarp Maps In 3Ds Max.m4v
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M4V
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31.1 MB
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05 Checking Texture Scale.m4v
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M4V
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95.2 MB
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05 Continuing to Add to the Hatch Structure.m4v
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M4V
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58.5 MB
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05 Detailing Game Assets P2.m4v
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M4V
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21.4 MB
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05 Importance of Stacking.m4v
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M4V
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36.6 MB
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05 Introduction to Subdivision Modeling.m4v
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M4V
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55.4 MB
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05 Seeing your Model in a Practicle Sense.m4v
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M4V
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43.7 MB
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05 UVing Part 3.m4v
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M4V
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134.2 MB
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05 Unreal Lighting Overview.m4v
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M4V
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46.8 MB
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06 Adding Functional Ornate Details P1.m4v
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M4V
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24.7 MB
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06 Building Low Poly Models.m4v
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M4V
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97.5 MB
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06 Knowing your Industry.m4v
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M4V
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64.2 MB
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06 Lighting Summary.m4v
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M4V
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21.3 MB
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06 Modeling in Detail Pieces.m4v
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M4V
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64.5 MB
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06 Modifying the UV's of the tarp in 3DS Max.m4v
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M4V
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59.1 MB
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06 Premultiplying and Decimating the Mesh.m4v
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M4V
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34.4 MB
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06 Setting up for Texturing.m4v
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M4V
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49 MB
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06 Subdivision Modeling Part 2.m4v
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M4V
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46 MB
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06 UVing Part 4.m4v
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M4V
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53.7 MB
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07 Adding Functional Ornate Details P2.m4v
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M4V
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20.1 MB
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07 Adjusting the Tarp to Fit Over the Crate.m4v
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M4V
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29.7 MB
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07 Connecting and Positioning Assets.m4v
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M4V
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53.2 MB
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07 Generating UVs and Adjusting in Max.m4v
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M4V
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61.4 MB
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07 Layer Blending Options.m4v
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M4V
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59.6 MB
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07 Modeling Montage.m4v
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M4V
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72.5 MB
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07 Saving Out Each Panel.m4v
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M4V
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54.9 MB
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07 Spline Modeling.m4v
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M4V
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81.1 MB
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07 Subdivision Modeling Part 3.m4v
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M4V
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14.4 MB
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07 UVing Part 5.m4v
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M4V
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52.5 MB
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08 Baking out Maps with xNormals.m4v
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M4V
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43.2 MB
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08 Cleaning Mesh and AO Setup.m4v
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M4V
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47.7 MB
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08 Cleaning up AO and Map Size Discussion.m4v
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M4V
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65.8 MB
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08 Combining Geo.m4v
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M4V
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44.6 MB
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08 Constructing The Game Asset P1.m4v
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M4V
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32 MB
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08 Creating Texture Maps for the Tarp Part 1.m4v
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M4V
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31.1 MB
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08 Low Poly Modeling Continued.m4v
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M4V
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90 MB
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08 Modeling in Engineering Components.m4v
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M4V
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69.5 MB
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08 Modeling with Booleans.m4v
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M4V
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63.7 MB
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08 Rendering and Refining the Model.m4v
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M4V
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34.3 MB
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09 Adding Detail Quick using Boolians.m4v
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M4V
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42.1 MB
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09 Baking Texture Maps.m4v
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M4V
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35.5 MB
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09 Beginning to Pack UV Islands.m4v
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M4V
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45.2 MB
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09 Checking the Model and Breaking Repetition.m4v
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M4V
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48.3 MB
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09 Constructing The Game Asset P2.m4v
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M4V
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16.6 MB
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09 Creating Masks in 3Ds Max.m4v
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M4V
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66.3 MB
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09 Creating Texture Maps for the Tarp Part 2.m4v
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M4V
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31.5 MB
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09 Establishing a Base Material In DDO.m4v
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M4V
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33.6 MB
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09 Final Tweaks.m4v
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M4V
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29.8 MB
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09 Spline Modeling.m4v
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M4V
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32.6 MB
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10 Accurately Positioning Assets into the Scene.m4v
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M4V
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70.6 MB
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10 Adding Stains.m4v
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M4V
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59.1 MB
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10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v
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M4V
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43.9 MB
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10 Continuing to pack UVs.m4v
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M4V
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50.4 MB
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10 Creating Texture Maps for the Tarp Part 3.m4v
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M4V
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25 MB
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10 Introduction to Atlasing.m4v
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M4V
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42.6 MB
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10 Masking By Material ID.m4v
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M4V
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26.6 MB
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10 Modeling the Hallway Ceiling.m4v
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M4V
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176.8 MB
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10 Ripping and Adjusting Maps.m4v
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M4V
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54.2 MB
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10 What's Next.m4v
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M4V
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5.9 MB
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11 Adding Rust.m4v
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M4V
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45.2 MB
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11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v
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M4V
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17.1 MB
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11 Adjusting Scale.m4v
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M4V
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87.9 MB
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11 Applying Normal Map.m4v
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M4V
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57.8 MB
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11 Basic High-Poly Modeling Part 1.m4v
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M4V
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49.6 MB
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11 Bringing the Tarp Into Unreal.m4v
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M4V
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39.4 MB
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11 Implementing Atlasing.m4v
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M4V
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39.7 MB
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11 Implimenting more Structual Details.m4v
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M4V
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88.1 MB
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11 PBR Discussion.m4v
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M4V
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33.4 MB
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11 Packing More UVs and Tesselating the Object.m4v
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M4V
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46.5 MB
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12 Adjusting Values.m4v
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M4V
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63.9 MB
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12 Basic High-Poly Modeling Part 2.m4v
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M4V
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33.4 MB
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12 Checking the Model in Unreal.m4v
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M4V
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48.4 MB
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12 Creating a Roughness Map for the Tarp.m4v
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M4V
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28.5 MB
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12 Examples of Altasing.m4v
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M4V
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43.7 MB
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12 Layering Passes.m4v
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M4V
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46 MB
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12 Packing UVs and Baking Normals.m4v
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M4V
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66.5 MB
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12 Testing our Assets in Unreal4.m4v
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M4V
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103.6 MB
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12 Trouble Shooting DDO.m4v
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M4V
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28.7 MB
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12 UV'ing the Game Asset P1.m4v
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32.2 MB
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13 Adding More Material Variation.m4v
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M4V
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34.3 MB
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13 Creating Detailed Iterations.m4v
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M4V
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97.6 MB
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13 Creating a Detail Map for the Tarp.m4v
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M4V
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43.9 MB
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13 Edge Creasing.m4v
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M4V
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124.7 MB
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13 Fixing the Pipe Bottoms.m4v
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70.3 MB
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13 Furthers Showing the Speed of Atlas Texturing.m4v
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M4V
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35.6 MB
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13 Setting Up Collision Part 1.m4v
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M4V
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19.6 MB
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13 Tweaking UVs and Cavity Pass.m4v
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M4V
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65.6 MB
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13 UV'ing the Game Asset P2.m4v
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M4V
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53.2 MB
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13 Using Quixel Suite for Texturing.m4v
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M4V
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63.4 MB
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14 Adding Color and Texture Variation.m4v
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M4V
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59.3 MB
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14 Adding More Value Variation.m4v
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M4V
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65.2 MB
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14 Adjusting the Tarp Material in Unreal.m4v
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M4V
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32 MB
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14 Changing Colors.m4v
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M4V
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29 MB
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14 Continuing to Texture and Modeling Pannels.m4v
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54.9 MB
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14 Creating Texture Maps For the Game Asset.m4v
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M4V
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35.5 MB
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14 Evaluating Surface Normals.m4v
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M4V
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104.5 MB
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14 Making an Atlas Texture.m4v
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M4V
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58.5 MB
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14 Setting Up Collision Part 2.m4v
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M4V
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29.9 MB
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15 Continuing to Model the Pannel.m4v
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M4V
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74.3 MB
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15 Creating a Roughness Mask.m4v
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M4V
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45.9 MB
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15 DDO Maps Explained.m4v
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60.5 MB
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15 Detailing with a Color Overlay.m4v
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M4V
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56.5 MB
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15 Digging Deeper into Surface Normals.m4v
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M4V
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95.9 MB
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15 Modifying the Textures to Work Better in the Scene.m4v
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M4V
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43.8 MB
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16 AO Discussion.m4v
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M4V
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35.7 MB
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16 Adjusting the Scene's Lighting and Surface Attributes.m4v
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M4V
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97.6 MB
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16 Bringing the Scene into Unreal.m4v
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43.9 MB
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16 Making Desings on the Fly.m4v
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M4V
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87.8 MB
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16 Plugging in New Maps.m4v
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M4V
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94.9 MB
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16 Stitching, Breaking and cutting UV's.m4v
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M4V
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76.1 MB
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17 Adding Dirt.m4v
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M4V
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32 MB
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17 Enhancing your Texture Detail.m4v
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M4V
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64.1 MB
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17 More UVs.m4v
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M4V
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68 MB
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17 Refining the Tarp's Edge.m4v
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M4V
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59.2 MB
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17 Setting up Light Maps.m4v
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M4V
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90.9 MB
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18 Adjusting Masks.m4v
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M4V
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31.5 MB
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18 Giving Grit to the Tiles.m4v
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M4V
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69.1 MB
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18 Modifying Scene Lighting and Assets Maps.m4v
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M4V
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52.1 MB
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18 Trouble Shooting.m4v
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M4V
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63.7 MB
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19 Adding Detail with ZBrush.m4v
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M4V
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62 MB
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19 Final Material Settings.m4v
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M4V
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166.9 MB
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19 Reworking the Crate's Emissive Texture.m4v
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M4V
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58 MB
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20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v
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M4V
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63.3 MB
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20 Settingup Diffuse Detail and Normal Maps.m4v
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M4V
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50.5 MB
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21 Capturing a Screenshot.m4v
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M4V
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64.5 MB
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21 Placing the Tiles in UDK.m4v
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M4V
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101.7 MB
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22 Modifying the Spec Map.m4v
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M4V
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66.4 MB
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23 How to Achieve Photo Real Textures.m4v
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M4V
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35.2 MB
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24 Finalizing the Tiles.m4v
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M4V
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82 MB
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Project_Files.rar
|
RAR
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297.8 MB
|