Unity Mobile Game Development: Enemy AI and Waypoints [2012, ENG]

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Unity Mobile Game Development: Enemy AI and Waypoints [2012, ENG]

Torrent Contents Size: 2.38 GB

Unity Mobile Game Development: Enemy AI and Waypoints [2012, ENG]
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01 - Introduction and project overview.flv
FLV
8.14 MB
02 - Mapping out the problem of entities moving around our level.flv
FLV
35.69 MB
03 - Waypoint ideas, concepts and our implementation.flv
FLV
44.28 MB
04 - Creating an initial Waypoint prefab and setting it up.flv
FLV
42.79 MB
05 - Filtering nearby objects to other waypoints with a layer mask.flv
FLV
34.38 MB
06 - Coding a variable distance with a while loop.flv
FLV
54.08 MB
07 - Building in line-of-sight with layer masks.flv
FLV
33.12 MB
08 - Relaying information to neighbors without infinite loops.flv
FLV
55.75 MB
09 - Initializing a Generic List of waypoints to get to the player.flv
FLV
48.51 MB
10 - Creating an initialize function and removing the countdown.flv
FLV
42.74 MB
11 - Using conditionals to check if we want to update the list.flv
FLV
41.91 MB
12 - Creating a controller script that gathers all the waypoints.flv
FLV
38.23 MB
13 - Locating the closest waypoint to any point in space.flv
FLV
49.69 MB
14 - Coding a function to return a random waypoint.flv
FLV
66.5 MB
15 - Using a While True Yield loop to update every few seconds.flv
FLV
49.08 MB
16 - Creating a Spawner script to create new enemies.flv
FLV
59.85 MB
17 - Using a Spawn Controller to randomly spawn enemies.flv
FLV
22.28 MB
18 - Controlling the number of enemies spawned.flv
FLV
49.23 MB
19 - Creating a basic enemy script to use our waypoints.flv
FLV
41.95 MB
20 - Moving with the Smooth Damp method.flv
FLV
44.73 MB
21 - Deciding when to go to the next waypoint.flv
FLV
41.82 MB
22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv
FLV
57.24 MB
23 - Refactoring our code into a new function.flv
FLV
57.57 MB
24 - Updating the Player Location list so the enemies don't stop.flv
FLV
36.22 MB
25 - Refactoring into an infinite loop function to update waypoints.flv
FLV
40.02 MB
26 - Creating a basic Finite State Machine to run our enemy AI.flv
FLV
45.56 MB
27 - Using a Switch statement to run code based on the enemy state.flv
FLV
37.89 MB
28 - Creating a function to check for transitions.flv
FLV
32.62 MB
29 - Adding a distance check before the enemy starts following.flv
FLV
47.84 MB
30 - Transforming the enemy forward in the start state.flv
FLV
47.61 MB
31 - Importing our final geometry and splitting animations.flv
FLV
47.65 MB
32 - Updating our enemy prefab with the new geometry.flv
FLV
80.88 MB
33 - Changing our enemy animation in code with animation play.flv
FLV
60.82 MB
34 - Coding an attack decision into our transition function.flv
FLV
58.24 MB
35 - Telling our Spawn Controller when an enemy has died.flv
FLV
57.58 MB
36 - Changing our movement speed based on the current state.flv
FLV
55.4 MB
37 - Refactoring our code to be more readable and user friendly.flv
FLV
34.54 MB
38 - Playtesting our enemy AI and hunting down bugs.flv
FLV
29.78 MB
39 - Using random values to create more realistic movement.flv
FLV
51.41 MB
40 - Adding a collider to our prefab for hit testing.flv
FLV
39.94 MB
41 - Testing if we have been attacked or hit.flv
FLV
45.18 MB
42 - Coding for other notifications to work in our game.flv
FLV
37.32 MB
43 - Stopping the animations from playing while paused.flv
FLV
56.46 MB
44 - Stopping the logic from running when the game is over.flv
FLV
42.91 MB
ProjectFiles.rar
RAR
428.19 MB

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